INTENSITY²

Start here => Games => Topic started by: QuirkyCarla on June 23, 2009, 07:54:59 PM

Title: Wolf/Mafia/Assassin etc.
Post by: QuirkyCarla on June 23, 2009, 07:54:59 PM
Would anyone here be interested in playing this game?

For those of you who have never played, it is basically a game of psychology. For example, let's say 11 of us play a game of Wolf. 2 people would be the werewolves, while the other 9 would either be townspeople or have a special role. There are two phases: the day phase and the night phase. During the day phase, all players vote on a player to lynch. In order to lynch, there must be a majority vote by the deadline. During the night phase, the wolves decide on a player to kill, eliminating them from the game. The wolves learn who each other are during the first night phase. In order for pro-town (townspeople and special roles) to win the game, all of the wolves must be eliminated. The wolves win when the number of wolves and the number of townspeople are even.

Possible special roles:

The seer:  This person choose to sense one player per night and find out their role.

The doctor: This person has the option of choosing a player to save during the night phase. This will protect that player from being killed by the wolves. It will also carry over to the next day phase and save that person from being lynched. The doctor can also opt not to act during the night and just save a player during the day phase.


If enough people play, we can also have a detective. The detective can follow one player per night to see if they visit anyone. They cannot find out their role like the seer can.

I played a variant of this game recently on a Supernatural message board. We did a humans vs. demons variant. It was a lot of fun. I'd rather play than run the game/narrate it. However, if we have enough players and no one wants to narrate, I'll do it. We basically need someone for the wolves/special roles to PM their night actions to as well as narrate the story.


Anyone interested?
Title: Re: Wolf/Mafia/Assassin etc.
Post by: RageBeoulve on June 23, 2009, 08:00:20 PM
Would anyone here be interested in playing this game?

For those of you who have never played, it is basically a game of psychology. For example, let's say 11 of us play a game of Wolf. 2 people would be the werewolves, while the other 9 would either be townspeople or have a special role. There are two phases: the day phase and the night phase. During the day phase, all players vote on a player to lynch. In order to lynch, there must be a majority vote by the deadline. During the night phase, the wolves decide on a player to kill, eliminating them from the game. The wolves learn who each other are during the first night phase. In order for pro-town (townspeople and special roles) to win the game, all of the wolves must be eliminated. The wolves win when the number of wolves and the number of townspeople are even.

Possible special roles:

The seer:  This person choose to sense one player per night and find out their role.

The doctor: This person has the option of choosing a player to save during the night phase. This will protect that player from being killed by the wolves. It will also carry over to the next day phase and save that person from being lynched. The doctor can also opt not to act during the night and just save a player during the day phase.


If enough people play, we can also have a detective. The detective can follow one player per night to see if they visit anyone. They cannot find out their role like the seer can.

I played a variant of this game recently on a Supernatural message board. We did a humans vs. demons variant. It was a lot of fun. I'd rather play than run the game/narrate it. However, if we have enough players and no one wants to narrate, I'll do it. We basically need someone for the wolves/special roles to PM their night actions to as well as narrate the story.


Anyone interested?

Sounds like a wc3 special map.

I'm game though. Who wants to play?
Title: Re: Wolf/Mafia/Assassin etc.
Post by: Pyraxis on June 23, 2009, 08:00:32 PM
Sure, I'll play.
Title: Re: Wolf/Mafia/Assassin etc.
Post by: Adam on June 23, 2009, 08:06:33 PM
Georgy Zhukov will play too
Title: Re: Wolf/Mafia/Assassin etc.
Post by: Blasted on June 24, 2009, 01:35:23 AM
Count me in.
Title: Re: Wolf/Mafia/Assassin etc.
Post by: TheoK on June 24, 2009, 02:35:22 AM
Der Werwolf -
Des Weswolfs -
Den Wenwolf -
Dem Wemwolf -

 :zoinks:
Title: Re: Wolf/Mafia/Assassin etc.
Post by: QuirkyCarla on June 24, 2009, 01:35:41 PM
Lit, are you game?

Also, if you guys want to do the mafia variant instead of the wolf variant, that's cool too.
Title: Re: Wolf/Mafia/Assassin etc.
Post by: TheoK on June 24, 2009, 01:42:49 PM
Lit, are you game?

Also, if you guys want to do the mafia variant instead of the wolf variant, that's cool too.

No, it's a German pun. Wer=who. Werwolf=Werewolf. :smarty:
Title: Re: Wolf/Mafia/Assassin etc.
Post by: ALLDAYGLOWRANDY on June 24, 2009, 02:00:57 PM
Would anyone here be interested in playing this game?

For those of you who have never played, it is basically a game of psychology. For example, let's say 11 of us play a game of Wolf. 2 people would be the werewolves, while the other 9 would either be townspeople or have a special role. There are two phases: the day phase and the night phase. During the day phase, all players vote on a player to lynch. In order to lynch, there must be a majority vote by the deadline. During the night phase, the wolves decide on a player to kill, eliminating them from the game. The wolves learn who each other are during the first night phase. In order for pro-town (townspeople and special roles) to win the game, all of the wolves must be eliminated. The wolves win when the number of wolves and the number of townspeople are even.

Possible special roles:

The seer:  This person choose to sense one player per night and find out their role.

The doctor: This person has the option of choosing a player to save during the night phase. This will protect that player from being killed by the wolves. It will also carry over to the next day phase and save that person from being lynched. The doctor can also opt not to act during the night and just save a player during the day phase.


If enough people play, we can also have a detective. The detective can follow one player per night to see if they visit anyone. They cannot find out their role like the seer can.

I played a variant of this game recently on a Supernatural message board. We did a humans vs. demons variant. It was a lot of fun. I'd rather play than run the game/narrate it. However, if we have enough players and no one wants to narrate, I'll do it. We basically need someone for the wolves/special roles to PM their night actions to as well as narrate the story.


Anyone interested?

Sex sex.

I would play if I wasn't so busy eating, exercising, and eating again.   I eat all day, and I am skinny.

Oh, I forgot, jacking off.   Somehow I forgot,  because I need  that one real bad.  Its enough that I am having cognitive disruptions.
Title: Re: Wolf/Mafia/Assassin etc.
Post by: RageBeoulve on June 24, 2009, 02:25:23 PM
Would anyone here be interested in playing this game?

For those of you who have never played, it is basically a game of psychology. For example, let's say 11 of us play a game of Wolf. 2 people would be the werewolves, while the other 9 would either be townspeople or have a special role. There are two phases: the day phase and the night phase. During the day phase, all players vote on a player to lynch. In order to lynch, there must be a majority vote by the deadline. During the night phase, the wolves decide on a player to kill, eliminating them from the game. The wolves learn who each other are during the first night phase. In order for pro-town (townspeople and special roles) to win the game, all of the wolves must be eliminated. The wolves win when the number of wolves and the number of townspeople are even.

Possible special roles:

The seer:  This person choose to sense one player per night and find out their role.

The doctor: This person has the option of choosing a player to save during the night phase. This will protect that player from being killed by the wolves. It will also carry over to the next day phase and save that person from being lynched. The doctor can also opt not to act during the night and just save a player during the day phase.


If enough people play, we can also have a detective. The detective can follow one player per night to see if they visit anyone. They cannot find out their role like the seer can.

I played a variant of this game recently on a Supernatural message board. We did a humans vs. demons variant. It was a lot of fun. I'd rather play than run the game/narrate it. However, if we have enough players and no one wants to narrate, I'll do it. We basically need someone for the wolves/special roles to PM their night actions to as well as narrate the story.


Anyone interested?

Sex sex.

I would play if I wasn't so busy eating, exercising, and eating again.   I eat all day, and I am skinny.

Oh, I forgot, jacking off.   Somehow I forgot,  because I need  that one real bad.  Its enough that I am having cognitive disruptions.

I'll play as long as randy doesn't.  ::)
Title: Re: Wolf/Mafia/Assassin etc.
Post by: QuirkyCarla on June 24, 2009, 02:47:12 PM
I think his gibberish meant "no" anyway.  :laugh:
Title: Re: Wolf/Mafia/Assassin etc.
Post by: RageBeoulve on June 24, 2009, 03:32:30 PM
I think his gibberish meant "no" anyway.  :laugh:

Good. :thumbup:
Title: Re: Wolf/Mafia/Assassin etc.
Post by: QuirkyCarla on June 27, 2009, 06:00:57 PM
Hmm, we still need some more people if we're going to play.
Title: Re: Wolf/Mafia/Assassin etc.
Post by: RageBeoulve on June 27, 2009, 06:05:08 PM
Cmon guys get involved.
Title: Re: Wolf/Mafia/Assassin etc.
Post by: Blasted on June 27, 2009, 06:14:32 PM
Not counting Pyraxis cause she's offline, we have 5 people who are up for it.  Is that too little or will it work?

Edit: 6 now.
Title: Re: Wolf/Mafia/Assassin etc.
Post by: QuirkyCarla on June 29, 2009, 11:14:42 AM
Hmm, the game I played on the other board took weeks...but this is intensity. It could go a lot faster since we have so many post whores.

I don't think 6 is really enough, because 1 of the 6 (probably me) will have to narrate/take pm actions rather than play. It's better to have at least 8 players if there are going to be two wolves (we could play a game with one wolf, but that's not as fun). BTW, not all players have to be online at the same time to play or anything.

Title: Re: Wolf/Mafia/Assassin etc.
Post by: RageBeoulve on June 29, 2009, 11:21:27 AM
I want to play. Get the fuck in here guys. >:(
Title: Re: Wolf/Mafia/Assassin etc.
Post by: QuirkyCarla on June 29, 2009, 11:57:03 AM
Not counting Pyraxis cause she's offline, we have 5 people who are up for it.  Is that too little or will it work?

Edit: 6 now.

Wait, where are you getting 6? Randy is a no, and I don't think lit is playing either. I'll make a list of people who said they'd play.

QuirkyCarla
Pyraxis
Georgy Zhukov/Soph and Flo
Sergeant Major Bint
RageBeoulve

We still need 4 more people. C'mon guys, don't you want to lynch (or kill if you turn out to be a wolf) your fellow intensity members?  >:D