It does from time to time, but it's often "indie"
Another problem here is - the expetiation for graphics is so high, content richness, you need huge teams - huge salaries - huge economy
And to maintain huge economy, you must cater to the masses
And to do that, you must streamline (make dumb)
Repeat cycle
So, good stuff - is indie stuff - is cheap stuff :/
One of my favorite indie games are Euro Truck, you drive long distance cargo truck through the EU, wipe rain off your windows, listen to radio or mp3s, and hum along the road
Another is Mount and Blade: Warband, where you are a person, in the continent of "Calradia", where several nations are at on and off war to rebuild a lost empire. You can start out any kind of social status, from noble, to thief, and you are free to pursue any ambition, from raiding around, to enlisting for a king, to seeking your own power. What I like the most is that the levelling curve is very exponential, you level fast in the beginning, then excrutiatingly slow, forcing you to specialize your skills very narrowly. You'll delegate other skills to party members. Equipment is very realistic, nothing magical, nothing jagged or exaggerated, just swords and bows and axes but many, many kinds, and extremely expensive! :V
This forces you to specialize early - plan your path early - and grind early and patiently.
You will typically ride with an entourage of 20-100 men, and if you dare to take on a kingdom on your own, as a rebel, you may have to face 3000 or so, sometimes in a single battle. In a well planned campaign, I wiped out 700 "nordic" warriors in a single battle, with a horde of 80 cavalry, with minimal losses for myself
Awesome game!
Also, South Park "Stick of Truth" was quite interesting, and fun to play (albeit a bit short), but has some amazingly gutsy stuff in it.